How to convert a houdini hipnc to hiplc

How to convert a houdini hipnc to hiplc

I recently upgraded to Houdini Indie. Unforuntately, I was not able to open my work that I originally created through Houdini Apprentice. The file format supported by Houdini Indie is hiplc (lc stands for limited commercial). If you open a hipnc file (non-commercial) inside of Houdini Indie, it will just instead open it through Houdini Apprentice and you will not be allowed to use any of the Indie features. Thankfully, there is a way to convert between hipnc and hiplc….

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How to create 2 parallel curves in Houdini (PolyFrame node)

How to create 2 parallel curves in Houdini (PolyFrame node)

  When creating curve I ran into a problem when trying to make a copy of the curve that would run parallel to my existing curve. Sometimes you can not simply scale the curve up. For example:     Just applying a scale & translate transform does not work. You’d get a result like this, which does not keep an equal distance between the 2nd curve and the 1st curve. You could manually adjust the points using the move tool, but…

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How to create a spring using Houdini’s ‘For’ loop node

How to create a spring using Houdini’s ‘For’ loop node

I recently wanted to create a spring model in houdini and found that neither the copy node, nor the poly extrude tool in themselves made this easy. In the end, using a combination of the copy node, poly bridge, and most imporatantly the ‘for’ node does the job well. What didn’t work The copy node lets us specify how many copies we want to make, as well as how to translate and rotate each new copy. If we were to simply place…

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Just getting acquainted with computer graphics

Just getting acquainted with computer graphics

Earlier this year I decided to finally invest time into learning about all things graphics. I started by learning opengl fundamentals and all the basic graphics techniques used for real time rendering. I basically whet through all the tutorials that exist over here: http://learnopengl.com/ The most important thing I feel I learned was the limitations of a rasterization based render. Everything feels like a hack to me since it doesn’t really model real life. I created a couple basic things with…

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